This is a long winded post, but I’m hoping to get a good discussion going. Prepare your seeing balls.
I believe the goal of Father.IO is to bring people closer together through competition.
I’m making the assumption Father.IO players would already be fine with getting physical items to play the game with because of the Inceptor. Lots of people on my college campus keep asking me when the game comes out. There’s tons of interest.
The idea is adding wearable NFC trinkets to the game that facilitate togetherness. These could be in the form of idols/figurines like the Nintendo Amiibo, or an NFC ring, badge, or necklace. For the sake of clarity, I will be calling these “gadgets” from now on.
The idea is that these gadgets have a unique ID on them that can be identified by a central server. If this ID is read by the NFC sensor on 2 different devices, it can act as a sort of “you met a fellow soldier” point and grant a marginal power up or reward such as 20 of each Energy and Cryptocoin. Something small, but something that tells the player, “Good job!”
These power ups can vary from gadget to gadget too! They should still be marginal boosts and only have 1 active at a time or have a cooldown.
Some gadgets can be rarer than others. These could be bought online for, say $15 for an NFC finger ring that grants a small resource bonus to anybody who scans it every 48 hours, and rare gadgets that can be bought for dedicated players for like $50 for a team badge that can grant 1 extra ammo per clip reload if scanned before a shootout, and “legendary” gadgets can be awarded at tournaments only. You can share these boosts with your team mates, and this makes people bond with one another.
Not to mention, this could make team outfitting all the more strategic. Who has what boost? Can the boost only be active on one player at a time because of its unique ID? Get creative!
These can be symbolic gadgets that represent some sort of achievement - something you can wear proudly and tell your friends about.
These can also be permutated into a capture the flag system. Make an idol gadget that 1 team hides, and if the other team can scan it, they win. Attackers vs defenders, maybe. This could probably be pulled off with QR codes, but it’s still an idea.
And cough cough this can be an incredible source of revenue. As long as you don’t flirt too closely with Pay to Win mechanics and keep the power ups marginal, this would be freaking awesome!
In closing, I think these gadgets pander to the player types of Killer, Socializer, and Achiever. See this video if you want to learn what that means.
What are the community’s thoughts on this mechanic? Is this unfair to players who can’t afford these gadgets? What kind of gadgets can you think of or most want to wear? What would you be willing to pay for such a thing?