Lets take the pogo shop as an example, and by no means would this be final or anything.
This is my initial suggestion compared to pokemon shop intended to start a discussion.
Not everything might make sense, also more could be added.
You can buy regular pokeballs but you can just as easy farm them. (making it to me a useless item in the shop)
Yet many younger kids never have any pokeballs dispite them being able to farm them easy enough.
Ultra Balls / Great Balls are not for sale in pogo store.
Pokeballs are the only items used to catch pokemon and therefore we can compare this with weapons.
Basic weapons / basic weapon munition is for sale but specialized weapons / munition is not.
Example: Basic munition is sold but Armour Piercing munition is not.
Basic pump action shotgun is sold but semi-automatic shotgun is not. (difference in rate of fire)
How does this impact the game?
You never have to miss out on the option to participate.
If you have no amunition then you cant battle, you can buy basic weapons / munition to participate.
Specialized weapons / munition is not available for sale, but atleast you dont have to stand on the side watching.
You cant just buy tons of specialized weapons / munition that others have to farms hours and hours for.
So the sales of this aimed towards making sure eveyone can always participate but at a basic level.
These people still are usefull on the battlefield.
This is a personal boost to find more Pokemon and only applies to yourself.
Incense could represent area’s that you capture for your faction.
This could for example allow you to capture more unclaimed territories by lowering it’s costs for a fixed period of time.
How this impacts the game:
The benefit is that you can quicker expand your territory but it doesnt speed-up claiming the resources / building structures. Sure, in the end you have more territories and can claim more resources quicker. What I found is that at a certain point I dont grow my home area bigger because of the time it takes to claim all these resources.
Sales in this would serve is quickly claiming an area for a temp base like when I am on holiday. Alternatively I can claim more area’s that I dont use for day to day building.
The purpose is to increase XP gains for a short while. These can also be gained by leveling up so it is not a buy only item. Could have a similar thing for battles, need to be applied before the battle when you dont know if you will win or not and thus gain more or less XP. Not sure if I like to see something like this in father IO though.
So I think these could be spread into more items in Father IO.
In Pokemon these sure pokemon for everyplayer there.
One thought into this is applaying team benefits in a specific battle.
There could be two types and both can be applied once every few minutes (5 minutes) and last a short while (30 seconds) to a battle. They can only be applied by the commander only perhaps every class has its own thing.
Examples could be
- Radar (allows your team to detect drones or troop movement)
- Signal Jammer (disrupts enemy communications)
- Stealth (Keeps you hidden from radar)
- Digital Comms (Allows communications dispite Signal Jammer)
I think this is enough to show the idea, everything should have an offencive and defencive version to cancel out the offencive one. If these become class specific then it makes the most sense to have these for sale.
Example: A Hacker can make one that disrupts communications and one to secure your own communications.
But he cant make the radar scans on cloacking from radar, only an engineer can make this. But the hacker can trade with an engineer or buy it from the store.
How would this work in the game:
the battle starts and team 1 inmidiatly applies the radar scans (Offencive) and cloacking from radar (defencive).
team 2 inmidiatly starts jamming the radio of team 1 (offencive).
Team 1 can now see the enemy on radar, but cant communicate with other people not next to them.
So they can see the enemy but not coordinate an attack. Thats fine because they agreed on a stratagy.
Team 1 moves in for the kill, Team 2 thinks they where found way to easily and suspect Team 1 has radar active.
They then cloack from radar (Defencive) and re-locate. (even tough the radar duration may have passed already)
Making the battlefield a lot more dynamic.
Alternative, modules are things applied to buildings, specific on the map.
Weapons plant builds weapons faster for a set duration, solar panals deliver more power for a set duration etc etc.
Again, both should be avalable as very rare in game item + sold via shop
Backpack / Pokemon storrage
Simple, be able to care more. it definitly is an advantage.
In Pokemon you can go from 300 items to 1000 items.
In Ingress you can go from 2000 items to 2500 items
In Pokemon you can get it without spending money, in Ingress you can only buy it with money.
Allows you to hatch eggs and get pokemon without catching them.
Only equivelent I can see right now would be interest on everything you have in the bank, or a surpise gift that gives random items. 65% common items 30% rare items, 4% very rare items, 1% epic items.
Commonm, rare, very rare, epic can be applied to munition, weapons, resources.
As this is an outdoor game, why not use the egg method and give it an x amount of distance walked.
Apart from sold, also gainable by leveling up.
I think it’s likely enough people will spend money on this, but it is not over powering the game.