I see where this argument is going. From what I understand, @UnitZER0, it looks like your goal is to harvest resources as quickly and as painlessly as possible. If I am misinterpreting your argument, please correct me.
However, here is my counter. I think that resources should be a representation of effort. Much like how money works. I think there should NOT be an automated way to collect resources.
As it stands now, the manual “send drone” button is necessary as it requires manual effort to press, with a payout of resources as a reward. If it were automatic collection, you would value the payout less.
Another analogy. In Pokémon Go, if you had infinite Pokéballs, you wouldn’t value them at all. However, you have to manually spin a Pokéstop or pay real money to get them. Hence, they have intrinsic value because you have to pay your time and effort to get them.
As another example, I hate the MUFG Capsule from Ingress. It devalues the items in that game so much. I am rewarded the best items in the game for free by not playing the game for extended periods of time. That is a critical design failure in my book.
I want resources to represent spent effort. I want them to be scarce. Do not reward me for not playing the game. I do not want resources to over inflate.